Diablo Character Classes: Warrior, Rogue, Sorcerer

The three character classes of Diablo are the warrior, rogue, and sorcerer. Each persona, following typical role-playing formulas, has his or her own specific traits. The warrior has physical strength, the rogue possesses high dexterity, and the sorcerer is oriented towards magic.
Warrior: The warrior is a mighty melee fighter, master of weapons of war and capable of dealing more harm than the other classes. They range from barbarians from the northern highlands to noble paladins.

Rogue: The rogues are the most adept archers in the world of Sanctuary. They can have a higher level of magic than warriors, though not nearly as high as sorcerers. The rogues belong to a group called the Sisterhood of the Sightless Eye.
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Sorcerer: A strong master of the arcane arts, the sorcerer is able to accomplish the greatest pinnacles of magic, so that he doesn't have need of physical arms. Sorcerers belong to the Vizjerei mage clan, and have come to Tristram searching for long-lost tomes of magic knowledge beneath the cathedral.
Contrary to other games that strictly distinguish between classes, a character's powers are not unique; a warrior can use the same spells as a sorcerer, while a sorcerer can use weapons such as axes. All three classes demand the same amount of experience to level up, and there are no class-based prerequisites for equipping items or using spells. All the same, different classes have various beginning attributes and different maximum potential levels for their attributes, and gain different quantities of life and mana per level.
Four numerical character attributes (Strength, Magic, Dexterity and Vitality) in Diablo affect the characters' battle statistics, which in turn ascertain how strong the character is. With each level up, the player may administer points amongst the four base attributes to permanently increase them. They may also be altered by elixirs and magical shrines found in the game. Various magical items improve character attributes while these items are being applied. Certain items may have minimum attribute prerequisites before they can be outfitted or used.
Characters can acquire spells from tomes found in the game, and add them to their spellbooks. Spells can later be cast repeatedly, if the character has adequate mana to do it. Spells can also be amended by learning higher levels of the same spell. Different spells, and various levels of the same spell, require variable amounts of mana to be cast. Each class also has a unique skill: Warriors can fix items (although not as well as the village blacksmith, Griswold), Rogues can unarm traps, and Sorcerers can reload magical staves that have a certain number of spell charges on them.









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